{"id":69,"date":"2012-10-18T06:07:10","date_gmt":"2012-10-18T06:07:10","guid":{"rendered":"http:\/\/theendgamesblog.com\/?p=69"},"modified":"2012-11-26T19:00:29","modified_gmt":"2012-11-26T19:00:29","slug":"fogs-draft-spot","status":"publish","type":"post","link":"http:\/\/theendgamesblog.com\/?p=69","title":{"rendered":"Fog&#8217;s Draft Spot"},"content":{"rendered":"<p style=\"text-align: center\" align=\"LEFT\">Return to Ravnica Draft Breakdown<\/p>\n<p>In this draft spot, I\u2019ll break down the white commons and un-commons of Return to Ravnica as far as their worth in draft. No point of doing the rares or mythics because, they are mostly good, and are true no-brainers. Return to Ravnica seems to be a great drafting set and with all of the card prices climbing or sold out, I would draft it as much as possible. Look forward to me covering the other colors in future spots!<\/p>\n<p><a href=\"http:\/\/theendgamesblog.com\/wp-content\/uploads\/2012\/10\/Image1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-77\" src=\"http:\/\/theendgamesblog.com\/wp-content\/uploads\/2012\/10\/Image1-215x300.jpg\" alt=\"A known suspect.\" width=\"215\" height=\"300\" srcset=\"http:\/\/theendgamesblog.com\/wp-content\/uploads\/2012\/10\/Image1-215x300.jpg 215w, http:\/\/theendgamesblog.com\/wp-content\/uploads\/2012\/10\/Image1.jpg 223w\" sizes=\"auto, (max-width: 215px) 100vw, 215px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><strong>WHITE:<\/strong><\/p>\n<p><a href=\"http:\/\/www.theendgamecenter.com\/catalog\/return_to_ravnica\/armory_guard\/59614\" target=\"_blank\">ARMORY GUARD<\/a>\u00a0is a 2\/5 for 4 mana that can get vigilance. Seems like a good mana cost for a big boy on the ground to hold it down as long as your flier count is up there. I\u2019ve played much worse, that\u2019s for sure then the old A guard.<\/p>\n<p><a href=\"http:\/\/www.theendgamecenter.com\/catalog\/return_to_ravnica\/arrest\/59615\" target=\"_blank\">ARREST<\/a>\u00a0is\u00a0a lock-down enchantment that\u2019s been great in draft since the beginning. Whenever you see it, take it, not much you would take over it with any color combination other than a rare or a very very solid creature if you have a shortage of creatures after pack one or two.<\/p>\n<p><a href=\"http:\/\/www.theendgamecenter.com\/catalog\/return_to_ravnica\/avenging_arrow\/59616\" target=\"_blank\">AVENGING ARROW<\/a>\u00a0is\u00a0white removal for 3 mana after a creature has dealt damage this turn. I played this card the other day and found it, not terrible. It looks bad on the first look because the creature will either already do damage to your head or merc a creature that blocks it before you get to use a card to kill it. But it just reminds me how good any removal is, but if I had a few good removal and solid creatures, I\u2019d probably leave this one alone, it\u2019s do-able but just doesn\u2019t compare to straight up removal.<\/p>\n<p><a href=\"http:\/\/www.theendgamecenter.com\/catalog\/return_to_ravnica\/azorius_arrester\/59617\" target=\"_blank\">AZORIUS ARRESTER<\/a>\u00a0is a \u00a0solid 2\/1 for 2 mana that detains a creature when he comes into play. I\u2019m pretty sure with 23 of these in a deck and land, I\u2019d win some games. Seems like a good creature especially to keep your mana curve low, good to have some two drops to begin the beating and he has the 2 power you want and also isn\u2019t a dead draw late in the game, aka you can win the game with it. I say draft em.<\/p>\n<p><a href=\"http:\/\/www.theendgamecenter.com\/catalog\/return_to_ravnica\/azorius_justiciar\/59590\" target=\"_blank\">AZORIUS JUSTICIAR<\/a>\u00a0is\u00a0another fine creature, a 2\/2 for 4 mana. Meh, so that\u2019s not the best, but this guy is also a game winner with its ability to detain two creatures. So you can sandbag him for awhile then drop it to clear the way for a final beatdown. You can also play it early to get the tempo in your favor, I\u2019d like about one or two of these in a deck, probably one and look for bigger threats for 4 mana.<\/p>\n<p><a href=\"http:\/\/www.theendgamecenter.com\/catalog\/return_to_ravnica\/bazaar_krovod\/59618\" target=\"_blank\">BAZAAR KROVOD<\/a>\u00a0is another 2\/5, this one for 5 mana. This one has a random ability that may come in handy one day but nothing worth counting on. It pretty much has a large butt and can go with a bunch of fliers once again. If I don\u2019t have tons of fliers, I stay away from this freak.<\/p>\n<p><a href=\"http:\/\/www.theendgamecenter.com\/catalog\/return_to_ravnica\/concordia_pegasus\/59619\" target=\"_blank\">CONCORDIA PEGASUS<\/a>: is the 1\/3 flier for two mana, my boiiiii! I love a couple of these or even just one, the little flying horse is a nice way to start the game on turn two. It can get you some flying damage in, or turn into a blocker for at least all the two power fliers in the format. Also a great enchantment target it you have anything to load up, you can do a lot worse than playing one or two of these winged beaters.<\/p>\n<p><a href=\"http:\/\/www.theendgamecenter.com\/catalog\/return_to_ravnica\/ethereal_armor\/59726\" target=\"_blank\">ETHEREAL ARMOR<\/a>\u00a0is the enchantment that makes a creature bigger for each enchantment you control and gives it first strike. This is a definite 23<sup>rd<\/sup> card if you have a good amount of enchantments, I don\u2019t like to risk getting two-for-one\u2019d unless the payoff is big and this one is not good enough.<\/p>\n<p><a href=\"http:\/\/www.theendgamecenter.com\/catalog\/return_to_ravnica\/eyes_in_the_skies\/59679\" target=\"_blank\">EYES IN THE SKIES<\/a>\u00a0is the 4 mana instant bird token and then populate card. I\u2019m a fan of this card as well. At the very worst if you have nothing else to populate, you get two birds out of it. The potential of getting you something else <em>jumungous<\/em> makes this card an auto include if you have a couple token cards.<\/p>\n<p><a href=\"http:\/\/www.theendgamecenter.com\/catalog\/return_to_ravnica\/fencing_ace\/59680\" target=\"_blank\">FENCING ACE<\/a>\u00a0is another two drop, this one has double strike on a 1\/1. Another fine creature that of course is better if you have any pumps or enchantments. I like a deck to have a good amount of two drops, so as you draft, keep in mind to grab at least 4 or 5 two drops if they\u2019re decent. That will start the pressure for the bombs you\u2019ll be bringing later, put the heat on them!<\/p>\n<p><a href=\"http:\/\/www.theendgamecenter.com\/catalog\/return_to_ravnica\/keening_apparition\/59836\" target=\"_blank\">KEENING APPARITION<\/a>\u00a0\u00a0Pretty much refer to above. Another two drop, this is a 2\/2 bear that can sac to kill an enchantment. I\u2019ll take it. The ability can be useful and it comes down early and beats. Early in the picks, I\u2019d just take better cards over this kind of guy, but if that\u2019s all that is left I\u2019ll take it. Or later in the draft, you may have to take this kind of card over better more expensive(mana) cards if you curve is already too high.<\/p>\n<p><a href=\"http:\/\/www.theendgamecenter.com\/catalog\/return_to_ravnica\/knightly_valor\/59837\" target=\"_blank\">KNIGHTLY VALOR<\/a>\u00a0I like this card, a 5 mana enchant creature that spits out a 2\/2 vigilance when you play this and also gives the enchanted creature +2\/+2 and vigilance. This turns a small flier into a beater and a blocker, with the added bonus of giving you another chump. I try and save this til they\u2019re tapped out because even if they kill the creature after the enchantment has been landed, then at least you got your 2\/2 out of it and it\u2019s a one-for-one you can live with.<\/p>\n<p><a href=\"http:\/\/www.theendgamecenter.com\/catalog\/return_to_ravnica\/phantom_general\/59927\" target=\"_blank\">PHANTOM GENERAL<\/a>\u00a0is a 2\/3 for four mana that pumps tokens. Seems worth taking. He&#8217;s a body on the ground, not huge but can block 2\/2\u2019s but you have to have at least two and hopefully three token makers to really make use of him. If you take this guy in first pack and don\u2019t see the token making stuff in your colors, then it will be an unplayable wasted pick, but I\u2019d rather snatch this guy later in a draft after I could see that he\u2019d be good in my deck.<\/p>\n<p><a href=\"http:\/\/www.theendgamecenter.com\/catalog\/return_to_ravnica\/rootborn_defenses\/59873\" target=\"_blank\">ROOTBORN DEFENSES<\/a>: is populate and your creatures are indestructible. This is not a bad trick card, it\u2019s a three mana instant. This kind of card you do want to limit though, I want most of my deck creatures and removal if not all, so what I don\u2019t have in removal I can make up in tricks, this would be a fine one if I have tokens but I wouldn\u2019t play it over solid creatures or removal.<\/p>\n<p><a href=\"http:\/\/www.theendgamecenter.com\/catalog\/return_to_ravnica\/security_blockade\/59929\" target=\"_blank\">SECURITY BLOCKADE<\/a>\u00a0I played this the other day, it\u2019s a fine card. Nothing amazing, nothing terrible, you get a 2\/2 for three mana, there\u2019s not much land destruction so you\u2019ll get the prevent effect probably for the rest of the game. If there\u2019s better stuff, take it, but if this is all that is in a pack for your colors, feel fine snatching it up and running it.<\/p>\n<p><a href=\"http:\/\/www.theendgamecenter.com\/catalog\/return_to_ravnica\/selesnya_sentry\/59930\" target=\"_blank\">SELESNYA SENTRY<\/a>\u00a0I like this guy, he\u2019s 3\/2 for three mana, that\u2019s enough for me. A solid beater. He also has a regenerate ability for green that you may use someday. He trades with higher costed guys and if they don\u2019t have blockers, or you have removal, he gives a lumping. This guys fine unless you can find fliers instead.<\/p>\n<p><a href=\"http:\/\/www.theendgamecenter.com\/catalog\/return_to_ravnica\/seller_of_songbirds\/59931\" target=\"_blank\">SELLER OF SONGBIRDS<\/a>\u00a0Three mana for a 1\/2 and cranks out a 1\/1 birdie. Not terrible, not great, I\u2019m guessing I ususally can find a better creature in the pack but if not I\u2019d take em and hold him as the 23<sup>rd<\/sup> card unless I can find anything else decent to boot him.<\/p>\n<p><a href=\"http:\/\/www.theendgamecenter.com\/catalog\/return_to_ravnica\/soul_tithe\/60017\" target=\"_blank\">SOUL TITHE<\/a>\u00a0is kind of like removal. An enchantment that makes them pay the creatures mana cost or let it go. Card is good early game but not so great late, as the mana is tight for the first couple of turns. I\u2019d probably be happy to have one in my deck but once again, don\u2019t take it over real removal or a great creature, it\u2019s lower tier.<\/p>\n<p><a href=\"http:\/\/www.theendgamecenter.com\/catalog\/return_to_ravnica\/sphere_of_safety\/60018\" target=\"_blank\">SPHERE OF SAFETY<\/a>\u00a0is usually going to be un-runable. A 5 mana enchantment that makes them pay mana equal to the number of enchantments you have in play for each of their creatures that wants to attack you. Even if you have several enchantments in your deck, on turn 5 you\u2019re playing an enchantment instead of a threat or removal, and it\u2019s effect is soft, depending on other things of course.<\/p>\n<p><a href=\"http:\/\/www.theendgamecenter.com\/catalog\/return_to_ravnica\/sunspire_griffin\/60019\" target=\"_blank\">SUNSPIRE GRIFFIN<\/a>\u00a0is a well balanced card. A 2\/3 flier for three mana, but the cost has double white in it. I\u2019ve taken other fliers that aren\u2019t as big over it just because of the double white. It really depends on your mana base though. Great card if you can get the white mana, you would probably have at least 8 sources in hope of hitting it on turn three if you&#8217;ve drawn it. If you do have the mana, a no brainer include or grab several of them and have the biggest butts in the air<\/p>\n<p><a href=\"http:\/\/www.theendgamecenter.com\/catalog\/return_to_ravnica\/swift_justice\/60020\" target=\"_blank\">SWIFT JUSTICE<\/a>\u00a0I like this cards trick a lot. If you have a lot of creatures and need a trick, this, for one mana, gives first strike, +1\/0, and lifelink. All good things! I take one every time if my creature count is high, it is great straight up removal.<\/p>\n<p><a href=\"http:\/\/www.theendgamecenter.com\/catalog\/return_to_ravnica\/trained_caracal\/60021\" target=\"_blank\">TRAINED CARACAL<\/a>\u00a0is a 1\/1 lifelink for 1 mana. I have run this card and I may have to do it again. I\u2019m not proud of it but sometimes you just need cheap creatures because you\u2019ve already drafted a bunch of good 3 drops and higher. He gets it on! Besides, who doesn&#8217;t like free life?<\/p>\n<p><a href=\"http:\/\/www.theendgamecenter.com\/catalog\/return_to_ravnica\/trostanis_judgment\/60022\" target=\"_blank\">TROSTANI\u2019S JUDGMENT<\/a>\u00a0is an instant, exile creature and populate, for 6 mana. This card looks too expensive but in this format, seems real good. Taking away one of their bombs by the time you can cast this, and hopefully you\u2019re playing a couple of token generators in your deck to make this card real good. I\u2019m sure I\u2019d take two if I could get them but that\u2019s the cutoff because of the mana cost. I\u2019d take this over a decent creature early on because you can fit in other creatures but white removal is hard to come by.<\/p>\n<p>&nbsp;<\/p>\n<p>That\u2019s the breakdown of the white cards from Return to Ravnica and what I think of them for drafting and getting it on. Let me know what you think and I can run down the other colors, do some drafts and let you know.<\/p>\n<p>-Fog.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Return to Ravnica Draft Breakdown In this draft spot, I\u2019ll break down the white commons and un-commons of Return to Ravnica as far as their worth in draft. No point of doing the rares or mythics because, they are mostly &hellip; <a href=\"http:\/\/theendgamesblog.com\/?p=69\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":77,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[45],"tags":[39,41,24,42,40,43,38,22],"class_list":["post-69","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-articles","tag-booster-draft","tag-concordia-pegasus","tag-draft","tag-draft-spot","tag-fog","tag-getting-it-on","tag-mtg","tag-return-to-ravnica"],"_links":{"self":[{"href":"http:\/\/theendgamesblog.com\/index.php?rest_route=\/wp\/v2\/posts\/69","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/theendgamesblog.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/theendgamesblog.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/theendgamesblog.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/theendgamesblog.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=69"}],"version-history":[{"count":8,"href":"http:\/\/theendgamesblog.com\/index.php?rest_route=\/wp\/v2\/posts\/69\/revisions"}],"predecessor-version":[{"id":177,"href":"http:\/\/theendgamesblog.com\/index.php?rest_route=\/wp\/v2\/posts\/69\/revisions\/177"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/theendgamesblog.com\/index.php?rest_route=\/wp\/v2\/media\/77"}],"wp:attachment":[{"href":"http:\/\/theendgamesblog.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=69"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/theendgamesblog.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=69"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/theendgamesblog.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=69"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}