{"id":6371,"date":"2016-12-13T13:09:50","date_gmt":"2016-12-13T18:09:50","guid":{"rendered":"http:\/\/theendgamesblog.com\/?p=6371"},"modified":"2016-12-13T13:09:51","modified_gmt":"2016-12-13T18:09:51","slug":"heroclix-team-review-the-jsa","status":"publish","type":"post","link":"http:\/\/theendgamesblog.com\/?p=6371","title":{"rendered":"Heroclix: Team Review &#8211; The JSA"},"content":{"rendered":"<p>Earlier this year, WizKids announced a new approach to designing dials. They announced <strong>specialist<\/strong> and <strong>generalist<\/strong> dials. The goal is to diversify our options for team building and make the game easier to pick up at the same time.<\/p>\n<p>Generalists are what we\u2019ve been used to over the past few years. This is typically a higher point dial and is an attempt to capture everything about a character, so the dial is packed full of powers and abilities. Generalists will do more but will also take up more space on your team.<\/p>\n<p>Specialists, on the other hand, are just a snapshot of the character. They\u2019re lower point dials with less powers and abilities. These dials are designed to serve a specific role. Specialists will do less but will also take up less space on your team.<\/p>\n<p>We started seeing some of this in <em>World\u2019s Finest<\/em>, but this design philosophy really showed up in <em>Uncanny X-Men <\/em>and <em>Superior Foes of Spider-Man<\/em>. Now we\u2019re seeing it again in <em>Joker\u2019s Wild<\/em>. The Justice Society of America got the specialist treatment and it\u2019s drawn all kind of controversy. You can play nine of the early, Golden-Age characters for 300 points. You read that right \u2013 nine non-generic figures for 300 points.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-6377 alignright\" src=\"http:\/\/theendgamesblog.com\/wp-content\/uploads\/2016\/12\/JSA-Team-300x224.jpg\" alt=\"jsa-team\" width=\"300\" height=\"224\" srcset=\"http:\/\/theendgamesblog.com\/wp-content\/uploads\/2016\/12\/JSA-Team-300x224.jpg 300w, http:\/\/theendgamesblog.com\/wp-content\/uploads\/2016\/12\/JSA-Team-150x112.jpg 150w, http:\/\/theendgamesblog.com\/wp-content\/uploads\/2016\/12\/JSA-Team-768x573.jpg 768w, http:\/\/theendgamesblog.com\/wp-content\/uploads\/2016\/12\/JSA-Team.jpg 960w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>JW008 Green Arrow \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 40<br \/>\nJW019 Hourman \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 25<br \/>\nJW022 The Atom\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 25<br \/>\nJW025 Hawkman\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 30<br \/>\nJW036 The Flash \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a035<br \/>\nJW040 Sandman \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a030<br \/>\nJW041 The Spectre\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 40<br \/>\nJW042 Dr. Fate\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 40<br \/>\nJW052 Green Lantern \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 35<br \/>\n300<\/p>\n<p>Some people love them; others hate them. I was really intrigued by this approach, so I wanted to see for myself. I finally got to try them out last week and here are some of my thoughts.<\/p>\n<p><strong>So How Do They Play?<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-6375 alignleft\" src=\"http:\/\/theendgamesblog.com\/wp-content\/uploads\/2016\/12\/036-The-Flash-300x139.jpg\" alt=\"036-the-flash\" width=\"300\" height=\"139\" srcset=\"http:\/\/theendgamesblog.com\/wp-content\/uploads\/2016\/12\/036-The-Flash-300x139.jpg 300w, http:\/\/theendgamesblog.com\/wp-content\/uploads\/2016\/12\/036-The-Flash-150x69.jpg 150w, http:\/\/theendgamesblog.com\/wp-content\/uploads\/2016\/12\/036-The-Flash-768x355.jpg 768w, http:\/\/theendgamesblog.com\/wp-content\/uploads\/2016\/12\/036-The-Flash-1024x474.jpg 1024w, http:\/\/theendgamesblog.com\/wp-content\/uploads\/2016\/12\/036-The-Flash.jpg 1200w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>This new JSA is all about team work. Each individual piece is fragile, often around four clicks deep. A heavy hitter can take them out fast! Knowing my pieces were this fragile made protecting them a high priority. The JSA team ability lets them share defense values and there are a lot of 18\u2019s on the team. Additionally, they all have \u201cA Simpler Time\u201d trait that adds a twist &#8211; +1 defense at range, +1 defense in close, Super Senses that only succeeds on a 6, or conditional Probability Control.<\/p>\n<p>I was concerned about their ability to deal damage, but the team has more options than I first thought. Dr. Fate can use Enhancement or Empower. Green Arrow has Ranged Combat Expert. The Atom has Close Combat Expert. Even still, you will need to land many smaller hits to take heavy hitters down, so the JSA really needs coordination.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-6376 alignright\" src=\"http:\/\/theendgamesblog.com\/wp-content\/uploads\/2016\/12\/040-Sandman-300x139.jpg\" alt=\"040-sandman\" width=\"300\" height=\"139\" srcset=\"http:\/\/theendgamesblog.com\/wp-content\/uploads\/2016\/12\/040-Sandman-300x139.jpg 300w, http:\/\/theendgamesblog.com\/wp-content\/uploads\/2016\/12\/040-Sandman-150x69.jpg 150w, http:\/\/theendgamesblog.com\/wp-content\/uploads\/2016\/12\/040-Sandman-768x355.jpg 768w, http:\/\/theendgamesblog.com\/wp-content\/uploads\/2016\/12\/040-Sandman-1024x474.jpg 1024w, http:\/\/theendgamesblog.com\/wp-content\/uploads\/2016\/12\/040-Sandman.jpg 1200w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>The Green Lantern is a must play piece. Remember what I said about protecting your pieces? That\u2019s Green Lantern\u2019s specialty! He has traited Barrier and Indomitable so he can keep making blocking terrain. Additionally, he can use Barrier as a free action but only to place one square of blocking terrain. If you keep your team together, Barrier and high defense values should be enough to keep your heroes in the fight.<\/p>\n<p><strong>What About Comic Accuracy? <\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-6373 alignleft\" src=\"http:\/\/theendgamesblog.com\/wp-content\/uploads\/2016\/12\/019-Hourman-300x139.jpg\" alt=\"019-hourman\" width=\"300\" height=\"139\" srcset=\"http:\/\/theendgamesblog.com\/wp-content\/uploads\/2016\/12\/019-Hourman-300x139.jpg 300w, http:\/\/theendgamesblog.com\/wp-content\/uploads\/2016\/12\/019-Hourman-150x69.jpg 150w, http:\/\/theendgamesblog.com\/wp-content\/uploads\/2016\/12\/019-Hourman-768x355.jpg 768w, http:\/\/theendgamesblog.com\/wp-content\/uploads\/2016\/12\/019-Hourman-1024x474.jpg 1024w, http:\/\/theendgamesblog.com\/wp-content\/uploads\/2016\/12\/019-Hourman.jpg 1200w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>Some people weren\u2019t concerned about their playability. They were concerned about their comic accuracy. Does playing this JSA feel like the characters and stories in the comics?<\/p>\n<p>After playing them, I say yes\u2026in a sense. In big team up books like Justice League, Avengers, or Justice Society, it\u2019s not uncommon for each character\u2019s individual powers and abilities to get less emphasis. For example, there are plenty of X-Men issues that de-emphasize Wolverine\u2019s healing abilities for the sake of drawing the whole team into the fight. These pieces play like that. These figures are about the JSA <em>as a team<\/em> not as individual characters.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-6374 alignright\" src=\"http:\/\/theendgamesblog.com\/wp-content\/uploads\/2016\/12\/022-The-Atom-300x139.jpg\" alt=\"022-the-atom\" width=\"300\" height=\"139\" srcset=\"http:\/\/theendgamesblog.com\/wp-content\/uploads\/2016\/12\/022-The-Atom-300x139.jpg 300w, http:\/\/theendgamesblog.com\/wp-content\/uploads\/2016\/12\/022-The-Atom-150x69.jpg 150w, http:\/\/theendgamesblog.com\/wp-content\/uploads\/2016\/12\/022-The-Atom-768x355.jpg 768w, http:\/\/theendgamesblog.com\/wp-content\/uploads\/2016\/12\/022-The-Atom-1024x474.jpg 1024w, http:\/\/theendgamesblog.com\/wp-content\/uploads\/2016\/12\/022-The-Atom.jpg 1200w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>If you\u2019re looking for the definitive Spectre or Dr. Fate, these pieces won\u2019t do it for you. If you\u2019re looking to field a large JSA roster and fight as a team, these pieces will do the trick. So when we talk about comic accuracy, I think it all depends on what we\u2019re looking for. These figures excel as a team, but individually they aren\u2019t very impressive.<\/p>\n<p><strong>Conclusion<\/strong><\/p>\n<p>Overall, I really like this team. I think it\u2019s a much more balanced and fun way to get a large roster for less points than team bases have been in the past. If you like this take on the JSA, there are some other teams that you should check out too. The Metal Men and Doom Patrol from <em>World\u2019s Finest<\/em> and the 1960\u2019s X-Men from <em>Uncanny X-Men <\/em>will scratch a similar itch. If you like Heroclix for the synergy, positioning, and teamwork, collect this team.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Earlier this year, WizKids announced a new approach to designing dials. They announced specialist and generalist dials. The goal is to diversify our options for team building and make the game easier to pick up at the same time. Generalists &hellip; <a href=\"http:\/\/theendgamesblog.com\/?p=6371\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":7902,"featured_media":6377,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"gallery","meta":{"footnotes":""},"categories":[45,316],"tags":[231,232,233,230],"class_list":["post-6371","post","type-post","status-publish","format-gallery","has-post-thumbnail","hentry","category-articles","category-heroclix","tag-clix","tag-hero","tag-hero-clix","tag-heroclix","post_format-post-format-gallery"],"_links":{"self":[{"href":"http:\/\/theendgamesblog.com\/index.php?rest_route=\/wp\/v2\/posts\/6371","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/theendgamesblog.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/theendgamesblog.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/theendgamesblog.com\/index.php?rest_route=\/wp\/v2\/users\/7902"}],"replies":[{"embeddable":true,"href":"http:\/\/theendgamesblog.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6371"}],"version-history":[{"count":1,"href":"http:\/\/theendgamesblog.com\/index.php?rest_route=\/wp\/v2\/posts\/6371\/revisions"}],"predecessor-version":[{"id":6378,"href":"http:\/\/theendgamesblog.com\/index.php?rest_route=\/wp\/v2\/posts\/6371\/revisions\/6378"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/theendgamesblog.com\/index.php?rest_route=\/wp\/v2\/media\/6377"}],"wp:attachment":[{"href":"http:\/\/theendgamesblog.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6371"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/theendgamesblog.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6371"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/theendgamesblog.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6371"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}