{"id":5367,"date":"2015-10-05T15:16:34","date_gmt":"2015-10-05T20:16:34","guid":{"rendered":"http:\/\/theendgamesblog.com\/?p=5367"},"modified":"2015-10-05T15:16:34","modified_gmt":"2015-10-05T20:16:34","slug":"heroclix-throwback-justice-league-of-america","status":"publish","type":"post","link":"http:\/\/theendgamesblog.com\/?p=5367","title":{"rendered":"Heroclix: Throwback &#8211; Justice League of America"},"content":{"rendered":"<p><a href=\"http:\/\/theendgamesblog.com\/wp-content\/uploads\/2015\/10\/JLA-2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-5371 alignleft\" src=\"http:\/\/theendgamesblog.com\/wp-content\/uploads\/2015\/10\/JLA-2-198x300.jpg\" alt=\"JLA 2\" width=\"198\" height=\"300\" srcset=\"http:\/\/theendgamesblog.com\/wp-content\/uploads\/2015\/10\/JLA-2-198x300.jpg 198w, http:\/\/theendgamesblog.com\/wp-content\/uploads\/2015\/10\/JLA-2-99x150.jpg 99w, http:\/\/theendgamesblog.com\/wp-content\/uploads\/2015\/10\/JLA-2-676x1024.jpg 676w, http:\/\/theendgamesblog.com\/wp-content\/uploads\/2015\/10\/JLA-2.jpg 1500w\" sizes=\"auto, (max-width: 198px) 100vw, 198px\" \/><\/a>Between a few different Avengers sets and a S.H.I.E.L.D. set, do you need a break from Marvel? Since the DC next set isn&#8217;t until later this year,\u00a0let&#8217;s take a break and look back at a DC set from earlier this year:\u00a0<em>Justice League: Trinity War<\/em>. I specifically want to look at the Justice League of America.<\/p>\n<p>Now, this JLA isn&#8217;t the same as previous incarnations. It&#8217;s not just another name for the\u00a0standard Justice League. <em>Trinity War<\/em> is a set focused on a specific cross-over event where the JLA\u00a0was an American response to the Justice League. The JLA is designed to take down DC&#8217;s\u00a0mightiest heroes in the event the need ever arose. And in the\u00a0<em>Trinity War <\/em>story arc, we get such a fight!<\/p>\n<p>Let&#8217;s review some of the must-have pieces if you want to keep the Justice League in check.<\/p>\n<p><a href=\"http:\/\/theendgamesblog.com\/wp-content\/uploads\/2015\/10\/Green-Arrow.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-5370 alignright\" src=\"http:\/\/theendgamesblog.com\/wp-content\/uploads\/2015\/10\/Green-Arrow-300x217.jpg\" alt=\"Green Arrow\" width=\"300\" height=\"217\" srcset=\"http:\/\/theendgamesblog.com\/wp-content\/uploads\/2015\/10\/Green-Arrow-300x217.jpg 300w, http:\/\/theendgamesblog.com\/wp-content\/uploads\/2015\/10\/Green-Arrow-150x108.jpg 150w, http:\/\/theendgamesblog.com\/wp-content\/uploads\/2015\/10\/Green-Arrow-415x300.jpg 415w, http:\/\/theendgamesblog.com\/wp-content\/uploads\/2015\/10\/Green-Arrow.jpg 450w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>JLTW208 Green Arrow &#8211; The Gravity Feed Green Arrow is vastly superior to his main set\u00a0counterpart. He has great combat values up front and he stays threatening through most of his\u00a0dial. His Improved Targeting ignores characters and hindering, so it&#8217;s not hard to get a shot lined\u00a0up. But his best attribute his his trait. Ollie starts with six arrow tokens, which allow him to take a\u00a0free action to pick one of six different powers. The list is too long to post here, but rest assured\u00a0that this Green Arrow has the right ammo for any\u00a0job.<\/p>\n<p><a href=\"http:\/\/theendgamesblog.com\/wp-content\/uploads\/2015\/10\/Martian-Manhunter.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-5373 alignleft\" src=\"http:\/\/theendgamesblog.com\/wp-content\/uploads\/2015\/10\/Martian-Manhunter-300x215.jpg\" alt=\"Martian Manhunter\" width=\"300\" height=\"215\" srcset=\"http:\/\/theendgamesblog.com\/wp-content\/uploads\/2015\/10\/Martian-Manhunter-300x215.jpg 300w, http:\/\/theendgamesblog.com\/wp-content\/uploads\/2015\/10\/Martian-Manhunter-150x107.jpg 150w, http:\/\/theendgamesblog.com\/wp-content\/uploads\/2015\/10\/Martian-Manhunter-419x300.jpg 419w, http:\/\/theendgamesblog.com\/wp-content\/uploads\/2015\/10\/Martian-Manhunter.jpg 450w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>JLTW054 Martian Manhunter &#8211; This is America&#8217;s response to Superman and he\u00a0feels like it.\u00a0Martian Manhunter can be played at 300, 200, and 100 points. I find him the most useful at 300\u00a0points, but I also like him at 100. I recommend avoiding the 200 point dial. At 300,\u00a0he&#8217;s outrageously hard to hit with a 19 defense, Super Senses, Probability Control,\u00a0and traited Stealth and Shape Change. The only danger here is that Martian Manhunter has no\u00a0top-dial damage reducers at 300 points, so he&#8217;s going to feel all the damage from a first hit. He\u00a0takes some care to play and positioning matters a lot, but I&#8217;ve never played him without getting\u00a0my points out of him. In most games I have used him, he proved untouchable.<\/p>\n<p><a href=\"http:\/\/theendgamesblog.com\/wp-content\/uploads\/2015\/10\/Vibe.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-5375 alignright\" src=\"http:\/\/theendgamesblog.com\/wp-content\/uploads\/2015\/10\/Vibe-300x221.jpg\" alt=\"Vibe\" width=\"300\" height=\"221\" srcset=\"http:\/\/theendgamesblog.com\/wp-content\/uploads\/2015\/10\/Vibe-300x221.jpg 300w, http:\/\/theendgamesblog.com\/wp-content\/uploads\/2015\/10\/Vibe-150x110.jpg 150w, http:\/\/theendgamesblog.com\/wp-content\/uploads\/2015\/10\/Vibe-408x300.jpg 408w, http:\/\/theendgamesblog.com\/wp-content\/uploads\/2015\/10\/Vibe.jpg 450w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>JLTW006 Vibe &#8211; Vibe is the response to the Flash. His vibrational powers disrupt the enemy,\u00a0simulated by his special damage power. Characters within range must be given a double power\u00a0action to use Charge, Running Shot, Phasing Teleport, or Hypersonic Speed. Note that it&#8217;s just\u00a0range, not line of fire. Keep Vibe close to your enemies but behind walls, on elevation, or behind\u00a0friendly characters and he will slow your enemy down. Vibe also has Telekinesis to help\u00a0mobilize your pieces or reposition enemy pieces.<\/p>\n<p>JLTWFF007 Atomica &#8211; The Fast Forces version of Atomica brings one important thing to a JLA team: Probability Control. Atomica has\u00a0the CSA team ability which lets her use Probability Control and put a token on any friendly\u00a0character who can use this team ability. For a JLA team, she can only put tokens on herself but\u00a0it&#8217;s worth it. She&#8217;s very hard to kill with a 19 defense and tiny size. Tiny size means she can\u00a0also ride around on one of your attackers and guarantee they always have Prob at the ready.\u00a0You&#8217;ll need that if you want to crack through the high defenses that Justice League tentpoles\u00a0tend to have.<\/p>\n<p>With all of that said, here are some team ideas if you want to give the JLA a run. I definitely recommend it, as they are a lot of fun to play.<\/p>\n<p>135 JLTW208 Green Arrow<br \/>\n68 JLTW004 Katana<br \/>\n96 JLTW036 Green Lantern<br \/>\n299<\/p>\n<p>Green Arrow is your primary attacker here, so keep him towards the back. Green Lantern is\u00a0your support with Telekinesis, Enhancement, and the GLC team ability. I think I would keep\u00a0everyone close to Green Arrow at first and use him to make shots. Use GL&#8217;s Enhancement to\u00a0boost his damage. If the enemy tries to maneuver out of range, use the GLC team ability to move\u00a0your whole team in place at once. If the enemy tries to get up on Ollie, use GL and Katana to\u00a0charge in and keep them at bay.<\/p>\n<p>115 JLTW038 Hawkman<br \/>\n135 JLTW208 Green Arrow<br \/>\n80 JLTW006 Vibe<br \/>\n68 JLTW004 Katana<br \/>\n398<\/p>\n<p>Hawkman and Katana bring it close. Hawkman is a mean close combat piece with a lot of\u00a0mobility. ESD on the top clicks of a close combat piece might seem like a poor choice, but it\u00a0interacts well with his special movement power. He can Charge his full movement and, if he hits\u00a0the enemy, then use Sidestep. Swoop in and hit someone then swoop out. Take Katana with\u00a0you on this dive so you can follow up next turn with Exploit Weakness and Blades\/Claws\/Fangs.\u00a0Vibe continues to slow down your enemy while also positioning your troops with Telekinesis. All\u00a0the while, Green Arrow stays on the rim of the battle and picks off targets.<\/p>\n<p>300 JLTW054 Martian Manhunter<br \/>\n25 FFJLTW007 Atomica<br \/>\n80 JLTW006 Vibe<br \/>\n95 JLTW022 Stargirl<br \/>\n500<\/p>\n<p>This team is all about letting the Martian have his day. I would have him carry Atomica and dart\u00a0around with Hypersonic Speed from hindering terrain to hindering terrain. Use Stargirl to keep\u00a0Vibe in position, as well as a secondary attacker herself. Don&#8217;t underestimate Energy Explosion\u00a0with two targets! If necessary, use Vibe and Stargirl to tie up opponents and keep them from\u00a0ganging up on Martian Manhunter.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Between a few different Avengers sets and a S.H.I.E.L.D. set, do you need a break from Marvel? Since the DC next set isn&#8217;t until later this year,\u00a0let&#8217;s take a break and look back at a DC set from earlier this &hellip; <a href=\"http:\/\/theendgamesblog.com\/?p=5367\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":7902,"featured_media":5372,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"gallery","meta":{"footnotes":""},"categories":[45,117],"tags":[231,232,233,230,234],"class_list":["post-5367","post","type-post","status-publish","format-gallery","has-post-thumbnail","hentry","category-articles","category-board-games","tag-clix","tag-hero","tag-hero-clix","tag-heroclix","tag-tom","post_format-post-format-gallery"],"_links":{"self":[{"href":"http:\/\/theendgamesblog.com\/index.php?rest_route=\/wp\/v2\/posts\/5367","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/theendgamesblog.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/theendgamesblog.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/theendgamesblog.com\/index.php?rest_route=\/wp\/v2\/users\/7902"}],"replies":[{"embeddable":true,"href":"http:\/\/theendgamesblog.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5367"}],"version-history":[{"count":5,"href":"http:\/\/theendgamesblog.com\/index.php?rest_route=\/wp\/v2\/posts\/5367\/revisions"}],"predecessor-version":[{"id":5380,"href":"http:\/\/theendgamesblog.com\/index.php?rest_route=\/wp\/v2\/posts\/5367\/revisions\/5380"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/theendgamesblog.com\/index.php?rest_route=\/wp\/v2\/media\/5372"}],"wp:attachment":[{"href":"http:\/\/theendgamesblog.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5367"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/theendgamesblog.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5367"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/theendgamesblog.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5367"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}